package com.dogcatfishdish.depthdisplay 
{
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	import flash.filters.GlowFilter;
	/**
	 * ...
	 * @author bb
	 */
	public class BaseTargetItem extends Sprite
	{
		private var _item:DisplayObject;
		
		public function BaseTargetItem(item:DisplayObject) 
		{
			_item = item;
			addChild(_item);
		}
		
		public function onDragItemOver():void {
			filters = [new GlowFilter()];
		}
		
		public function onDragItemOut():void {
			filters = [ ];
		}
		
	}

}